Document Type

Article

Publication Date

Summer 2025

Abstract

Hampered by constantly evolving applications, the cost of commercial applications, and the mechanics of having to download yet another application to a smart device, the use of augmented reality (AR) has been a struggle for this academic librarian in promoting resources, teaching content, and encouraging widespread general use of this immersive technology. Then, a random conversation with a creative and technology-oriented multimedia artist changed my perspective on this very useful and immersive tool. He introduced the concept and use of web-based augmented reality and the possibility of its use, not just in creative ways to produce art, but in other ways to inform and educate the public. This article will explore how the use of web-based augmented reality has been used in an academic library at the University of North Florida (UNF) to educate, inform, and document information in an immersive way and to keep the user experience uncomplicated. I will specifically highlight the process for both creation of the Jazz AR Experience and the VLC AR tour. Each experience was accomplished through campus collaborations with librarians from the Instruction Unit of Thomas G. Carpenter Library, the Head of Digital projects, the Center for Instructional Research and Technology (CIRT), and a faculty member in the Computing department at UNF.

Comments

Published in Library Insights: A NEFLIN Publication.

https://neflin.org/library-insights/

Share

COinS