Gamifying the gig: transitioning the dark side to bright side of online engagement

Document Type

Article

Publication Date

1-1-2021

Abstract

Gig work has transformed the work culture, globally; its spread and popularity has attracted excellent talent, most of it online. While the gig sector has opened new avenues to showcase talent, lack of consistent engagement of gig workers have resulted in significant dropouts. The study addresses a key research gap by investigating digital platform gig work dropouts through the moderating impact of gamified interventions on online platforms. We have based our arguments and derived hypotheses on the basis of the social exchange theory and the self-determination theory. A total of 367 responses were collected from white-collar gig workers who had completed tasks on one or more gig platforms in the past two years. We test our hypotheses using partial least square structural equation modelling (PLS-SEM). Results confirm that gamifying the online platform would enhance job satisfaction and productivity of gig employees, thereby reducing their chances of quitting gig work. It is further observed that in the case of gig workers, high-performance work systems have a non-significant effect on the intentions to quit. The results contribute to the redesigning of online gig platforms with a layer of gamified artifacts to increase gig workers’ retention.

Publication Title

Australasian Journal of Information Systems

Volume

25

First Page

1

Last Page

34

Digital Object Identifier (DOI)

10.3127/ajis.v25i0.2979

ISSN

14498618

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