Department
Jeremiah Doody is a graduate student in the School of Computing
Faculty Mentors Ching-Hua Chuan, Associate Professor, School of Computing Caroline Guardino, Associate Professor, Exceptional, Deaf, and Interpreter Education
Start Date
2-11-2016 10:00 AM
End Date
2-11-2016 4:00 PM
Description
Many children are born either wholly or partially deaf, leaving parents to wonder how they can communicate with, and teach their child. For a hearing parent, unfamiliar with American Sign Language (ASL), traditional methods can be exasperating. Additional methods are helpful to reinforce this learning process. The teaching method needs to be effective, yet easy enough for a 2 year old to pick up. Likewise, the premise needs to actually hold the child’s attention. SmartSignPlay was proposed as an interactive smartphone, or tablet, game designed to make teaching ASL easier and fun. The game was to be point and click, where the child could touch the screen and interact with the in-game characters and objects. Likewise, the art style was chosen with the intention of being fun and enjoyable for children, and parents as well.
SmartSignPlay: Lily Learns American Sign Language
Many children are born either wholly or partially deaf, leaving parents to wonder how they can communicate with, and teach their child. For a hearing parent, unfamiliar with American Sign Language (ASL), traditional methods can be exasperating. Additional methods are helpful to reinforce this learning process. The teaching method needs to be effective, yet easy enough for a 2 year old to pick up. Likewise, the premise needs to actually hold the child’s attention. SmartSignPlay was proposed as an interactive smartphone, or tablet, game designed to make teaching ASL easier and fun. The game was to be point and click, where the child could touch the screen and interact with the in-game characters and objects. Likewise, the art style was chosen with the intention of being fun and enjoyable for children, and parents as well.
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